Dual Wield is a first-person shooter developed over three months using the Unity Game Engine as part of a university group project. Players wield two firearms simultaneously, allowing up to 10 unique weapon combinations to tackle the enemies they encounter.
Learn MoreCaved In is a cooperative first-person survival extraction game, developed over three months in Unreal Engine as part of a university group project. Players must work together to collect samples and escape the cave, all while avoiding infection.
Learn MorePacStudent is a recreation of the classic 1980 game Pac-Man, developed as part of an introductory game development subject. This project served as a case study while I learned to navigate and utilise the Unity Game Engine for the first time.
Learn MoreI developed a fully functional Online Grocery Store as a solo project, utilising HTML, CSS, JavaScript, PHP, and SQL. The website features a user-friendly interface that allows customers to browse products, add items to their cart, and complete purchases seamlessly.
Learn MoreI developed an interactive online car rental system as a solo project, using HTML, CSS, JavaScript, PHP, AJAX, and JSON. The platform allows users to browse and search cars by type or brand, check availability, and make or cancel rental reservations.
Learn MoreQuiz App is an iOS application developed over a few weeks as part of a group project using the SwiftUI framework. The app fetches quizzes on various topics via an API, providing users with a range of quiz options.
Learn MoreOnTaskPro is an iOS app I developed as part of an individual assessment, where I was tasked with brainstorming, designing, and building an app to address a real-world problem for a specific target audience.
Learn MoreThis personal project involved creating a detailed 3D model of a house using Blender to develop my modelling, UV unwrapping, texturing, lighting and rendering skills. I focused on achieving realistic textures and materials by using my own photographs and free textures sourced online.
Learn More"Why are we here?" is a 3D animation satire on first-person shooters, heavily inspired by Halo and Red vs. Blue. It was developed over a few weeks in Unity using the HDRP rendering pipeline for a group project, where we used existing 3D models.
Learn MoreClash of Commands is an educational game that helps IT students learn UNIX terminal commands through gamification. I gained hands-on experience in serious game design, user-centered development, and iterative improvements based on feedback.
Learn More
dylanka3@gmail.com
Sydney, Australia
+61 468 432 861