Snaked Together is a 2D cooperative climbing game created by a small, focused team over the course of roughly two weeks. The game was developed for a game jam hosted by SXSW Sydney, challenging us to rapidly prototype, refine, and polish a unique gameplay concept within a tight timeframe. The result is a light-hearted yet mechanically engaging experience centered around teamwork, coordination, and movement-based problem-solving. Players control opposite ends of a two-headed snake, navigating hazards, color-based obstacles, and increasingly tricky platforming sections that demand precise communication and timing.
I played a key role in shaping the core direction of the game, collaborating closely with the team to brainstorm and refine its central mechanics. I designed the level layout and progression, ensuring that each section supported cooperative play, introduced new challenges, and encouraged players to strategize together. In addition to design work, I also contributed to some of the programming of the project using Unity and C#. I also assisted with testing and refining the game's difficulty curve to make the experience both challenging and enjoyable for players.